Friday, 30 January 2015

More Character designs

I drew the characters roughly, then imported the drawings into photoshop to render them to get more of an idea of how the characters would look in colour and in a more 3d nature
Robin D. Hood, Bank Chairman

Hobo, former employee of the month

Old lady, made with plasticine (no armature) as a further aid to see how actual film characters will look. I like the larger scale head in the clay version and will use this in design of all characters

Rough Character designs

Firstly, I drew up a list of the characters and sets...

 Kids

 Young Mum

 Young Dad

 Bank Teller

 "Thief

 Thief Expressions 
(took inspiration from Jafar in Disney's Aladdin for different expressions)

 Office worker

 Teenage

 Irish Water Guy

Monday, 26 January 2015

Research of Stop-motion styles and character designs

This extensive research into different types/styles of clay mation allowed me to further develop my own designs by listing/ commenting and analysing what I do and don't like about those I researched. I'm a huge Aardman fan (a Wallace & Gromit clay modelling gift set I received as a ten year old largely inspired my animation ambitions!) and love their quirky but easily recognisable character designs. Also, the personalities and eccentricities of the characters are  sublimely animated through clever use of body language and expressions. Particularly in the non verbal characters where a twitch of an eyebrow is enough to convey thought process (Gromit). In Creature Comforts subtle human traits such as hand gestures or gulps, sighs etc are brilliantly portrayed by the animal characters.
 Chicken Run- one of my favourite childhood films (I had it on VCR!!)








 Stop-motion legends Tim Burton and Henry Selick are hugely inspiring as are their extremely smooth animation techniques and stylized characters and sets. The shapes and silhouettes of the characters are easily recognisable and help to portray the traits of the characters (particularly in the case of both sets of parents) Also the colour palettes used particularly in conveying contrasting worlds are very interesting and using this contrast will work well to highlight the differences between the branch and the greedy chairman's office in my piece.










 I watched Max and Mary as part of my research and fell in love with the character and set design (creator Adam Elliott brief of "no straight lines" gave a beautiful other word quality to the sets)



Pictures of my research notebook. I paid particular attention to eyes and mouth shapes as these are the two most vital components of both the overall design and look of the character but also the "bringing to life" by animation....
I decided to use white beads for the eyes


Research of Permanent tsb's stop motion ads. I worked in permanent tsb for six years which definitely inspired the story! Ptsb used an American animation company for there series of expensive ads. After the Irish tax-payer bailing them out it's a shame they didn't hire an Irish animation company.





Saturday, 24 January 2015

Script for Daylight Robbery




DAYLIGHT ROBBERY

By

Sarah-Jane Kelly





  

1. EXT. AERIAL VIEW OF TOWN. DAY.
zooms into outside of a bank branch where a tied up dog yawns
                                                DISSOLVE TO
2. INT. BANK BRANCH. DAY
Five people waiting impatiently in a queue {OLD LADY, MOTHER, TEENAGER, YOUNG DAD and CHILD}                
                                                PANS OUT

3.INT. BANK BRANCH. DAY
the back of the BANK TELLER can be seem as she struggles to get her computer working (sighing, from the Queue)
                                                CUTS TO

4.INT. FANCY OFFICE. DAY.
The back of a wing- backed chair behind the desk, the Q can be seen in a CCTV monitor, hand from chair picks up phone from desk
                           MAN
                It's time!
                                                FADE TO

5.INT. BANK BRANCH. DAY
ROBBER bursts through the front door, with a "gun" in his pocket and quickly approaches the Q
                                                CLOSE UP OF
6. INT. BANK BRANCH. DAY
ROBBER steals house and car keys from YOUNG DAD
job applications and dole money from TEENAGER
Jar of coins with "college fund" on it from MOTHER
Pension book and packet of silvermints from OLD LADY

7. INT. BANK BRANCH. DAY
ROBBER then approaches the bank counter and takes money from the TELLER, putting it in the sack marked "Loot" along with other items taken. ROBBER Exits the shot to the left.

8.INT. BANK BRANCH. DAY
Back of ROBBER can be seen as he pushes button for elevator
                                                CUT TO

9. INT. ELEVATOR. DAY
ROBBER (shifts nervously on feet and checks watch) as elevator ascends                                          FADE TO

10. EXT. BANK BRANCH WITH LOOMING SKYSCRAPER ATTACHED
Camera pans up from branch to top of skyscraper

11. INT. CORRIDOR. DAY
Elevator doors open as ROBBER exits and goes in through a door marked "JUNIOR EXECUTIVE"

12. INT. CRAMPED OFFICE. DAY
ROBBER hangs his scarf on a rack and removes banana from his pocket and leaves it on the desk

                     MALE VOICE
                Junior!?! (bellows)                  CUT TO

13.INT. CORRIDOR. DAY
ROBBER exits cramped office and knocks on next door office and opens door (meekly)                                     
                                                     CUT TO

14. INT. FANCY OFFICE. DAY
Hand from wing-backed chair beckons ROBBER forward and points to seat. ROBBER approaches and takes seat in front of desk. Wing back chair slowly revolves to reveal the MAN 
                                                     UP SHOT
ROBBER hands loot sack to MAN

15.INT. FANCY OFFICE. DAY
MAN swivels chair around to reveal a safe behind him. He opens the safe a puts the sack on shelf full of cash entitled DAILY PROFITS (below is a shelf entitled staff wages empty except for a few packets of peanuts)

16. INT. FANCY OFFICE. DAY
MAN swivels back around to face ROBBER, lifts his coffee mug from desk and shakes it at the ROBBER. ROBBER'S hand lunges for cup
                                                CUT TO
17. EXT. SKYSCRAPER AND BRANCH BELOW. DAY
Camera pans down from top of skyscraper to branch

18. INT. BANK BRANCH. DAY
ROBBER exits elevator and sees a MAN with "Irish Water" on his t-shirt fitting a coin box to the water cooler that is in front of the Q, with a sign that reads "78c per drop" ROBBER salutes man


19. INT. BANK BRANCH. DAY
ROBBER approaches Q, takes a take-away coffee from new MAN IN SUIT who has joined the Q, and pours it into MAN'S mug, he then takes bottle from MOTHER'S pram and squirts in some milk

                                                PAN OUT

20. INT. BANK BRANCH. DAY
OLD LADY is now at the counter with the TELLER, she throws her eyes upwards as ROBBER passes behind her heading back to the elevator

                                                ZOOMS IN
21.INT. BANK BRANCH. DAY
TELLER is stamping book with "TAKEN" for another weekly entry of pension and silvermints

                     OLD LADY
           It's the same thing every week in here....daylight         robbery!





Thursday, 22 January 2015

Development of "Daylight Robbery" storyline

As I tried to finalize my story I kept coming back to an idea I had last year. This story was inspired by the 6 years I spent working in the bank (where I would often visualise making a short about the various characters and their unusual behaviours- both customers and co-workers!)


 The main reason I didn't initially go with this storyline was due to the many characters that would need to be animated and the need for dialogue. However I felt these issues could be minimised by using claymation stop-motion animation.

More Story & Character ideas

In September I designed a caveman character for a traditional animation manipulation piece. This led me to exploring possible story lines involving this character for my film project.


I also began considering which medium I would use ie. 2d hand-drawn or Adobe Flash or 3d using Mudbox and 3dsmax

Step 1: Brainstorming Story Ideas

I began brainstorming ideas for the story during the summer. I used mind mapping for this by coming up with a central theme or character, putting them in the middle and then squiggling down ideas and plots revolving around this. Ideas varied from a Zoo run by the animals, to a dog and his owner's roles being reversed. 

Organized chaos of my mind mapping notebook!